Longer write-ups of the bigger changes as they land: what I was trying to fix, what actually happened, and what it means for the world you'll be playing in.
The last thing I’ve been working on is the player character. Once I moved the dinosaurs over to micro voxels, the old character suddenly started to look a bit...
Read the postThe next thing I started working on was the building system. Truth be told, I wasn’t planning to touch this at this stage either, but the more I played with...
Read the postAnother thing I’ve pushed forward quite a bit is the dinosaurs themselves. I actually wasn’t planning to start working on this just yet, but the prototype...
Read the postThe next thing I’ve spent quite a lot of time on is rivers and water in general. Water already existed in the previous version of the terrain, but moving from...
Read the postOne of the bigger changes I’ve made recently in Evolve - First Age is moving away from blocky terrain and over to smooth terrain. The main reason for it was...
Read the postThe T-rex could already hunt you. It just bit with its feet. The first strike system measured reach from origin to origin, which for a voxel animal is the...
Read the postI am not happy with this hillside. Evolve needs a world that looks worth crossing and that you can actually cross. Same constraint for the dinosaurs. If a...
Read the postThe first water was a surface. A river has to be a route. I wanted channels sitting in the drainage the terrain had already been worn into, not a painted...
Read the postFor the short version of how the world came together, see the Journey.
See the Journey